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You can repair him with a high enough Repair skill (65+) although using Science (55+) will make the Repair check easier.
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In FNV a much better experience then the Lawbringer perk is the New Vegas Bounties mods.Ed-E is sitting on the counter and must be repaired to get him to join up with you. I guess bring us fingers and we'll give you some change I found on the ground." Not like you needed the good karma unless you liked to go around killing innocents and then getting your karma back up again for some reason. In FO3 I think I used a mod that made this a quest you got automatically when your Karma was high/low enough (ie "Join the Regulators!") but even then it was pretty lame. I honestly can't think of any FO3 perks I'd bring over.Ĭyborg = The Implants you can buy already does this much more realistically I think (with the Project Nevada mod this gets way better!)Ĭontract Killer / Lawbringer = Again I agree.
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I'd have to agree with bwilderbeast also that there are plenty of perks with similar effects already or in game options which are better. I tried a high charisma / barter character once and the only difference it made was the mountain of unused caps was bigger. By 14th level I was usually sitting on a mountain of caps and nothing to spend it on. Heck in FO3 I played with the FWE mod with loot options set to be as scarce as possible and the harshest trading options (so buying something that was worth 5 caps costs 25 caps to buy and would only sell for 1 cap and charisma had a larger effect, etc.) I'd leave my Barter at like 20 and never put any points into it at all and I'd still make so much money that by the time I was even level 10 my house had every enhancement and my equipment was as good as you could get for that level. I never understood it in FO3 even and I think making money in FNV is easier. I have to say I'm really surprised so many people like Master Trader.
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